/* TablePanel.java */
package ciips.animation;
import java.awt.*;
import java.applet.*;
import java.io.*;
import java.util.*;
/**
* This class creates a panel with a table canvas and a vertical scrollbar
* to the east of the canvas.
* Most of its methods are simply directing the method calls to the table
* canvas (instance of class TableCanvas
) with methods of the
* same name (polymorphism).
*
* Since this class is of type java.awt.Panel
and the drawing
* panel is also of the same type, the layout manager of the drawing panel
* (DrawingPanel
) has to be disabled prior to adding this
* table panel.
*
* The way of adding the table panel to a drawing panel is similar to adding
* a histogram (they are of similar nature - both inheriting from
* java.awt.Panel
).
*
* The following line of codes can be used as an example to add a table panel
* to a drawing panel:
*
* TablePanel table = new TablePanel(max_table_size);
* drawingPanel.setLayout(null);
* drawingPanel.add(table);
* table.setDrawingPanel(drawingPanel);
* table.reshape(x, y, width, height);
*
drawingPanel
is an instance of class DrawingPanel
* which is normally obtained by calling the getDrawingPanel()
* method from an instance of the AlgAnimFrame
class:
* where
* drawingPanel = frame.getDrawingPanel();
*
frame
is the instance of the AlgAnimFrame
* class.
* @see TableCanvas
* @see Histogram
*/
public class TablePanel extends Panel implements DrawingObj {
Scrollbar vScrollbar;
TableCanvas draw;
DrawingPanel drawingPanel;
/**
* Create a panel with a table canvas and a scrollbar to the east of the
* table canvas. The maximum size of the table is initialized according
* to the parameter of this constructor.
* @param max_elem The maximum size of the table.
*/
public TablePanel(int max_elem) {
setLayout(new BorderLayout());
int i;
this.setBackground(Color.white);
draw = new TableCanvas(this);
vScrollbar = new Scrollbar(Scrollbar.VERTICAL);
vScrollbar.setValues(0, 1, 0, 0);
vScrollbar.setPageIncrement(1);
add("Center", draw);
add("East", vScrollbar);
draw.setTableSize(max_elem);
}
/**
* Set the size of the table and rescale the scrollbar governing the table.
* This method calls the method with the same name in
* TableCanvas
.
* @param max_size The maximum size of the table.
*/
public void init(int max_size) {
draw.setTableSize(max_size);
}
/**
* Simply call the repaint()
method of the table panel.
*/
public void draw(Graphics g) {
repaint();
}
/**
* Get the left most position of the table panel.
* @return The left most position of the table panel.
*/
public int getX() {
return location().x;
}
/**
* Get the top most position of the table panel.
* @return The top most position of the table panel.
*/
public int getY() {
return location().y;
}
/**
* Pass the method call to the corresponding TableCanvas
,
* which checks if the table has been fully filled up.
* @return TRUE if all entries in the corresponding table canvas
* is non-null object; FALSE otherwise.
* @see TableCanvas#full
*/
public boolean full() {
return draw.full();
}
/**
* Pass the method call to the corresponding TableCanvas
,
* which gets the number of rows in the table where the contents are
* non-null objects.
* @return The number of non-null object in the table.
* @see TableCanvas#numOccupied
*/
public int numOccupied() {
return draw.numOccupied();
}
/**
* Pass the method call to the corresponding TableCanvas
,
* which checks if a particular row in the table has a non-null object.
* @param i The row number of the table to be checked.
* @return TRUE if the row specified by the parameter is occupied.
* @see TableCanvas#occupied
*/
public boolean occupied(int i) {
return draw.occupied(i);
}
/**
* Pass the method call to the corresponding TableCanvas
.
* Display a status summary of the table regarding the percentage
* of the table being occupied, the number of clusters in the table,
* and a rough idea of the location of the table being occupied.
*
* This method should be called from the draw
method
* of one of the drawing object, which has been added to the drawing
* panel. For example, if an object class Eg
has been
* defined to
* implement the DrawingObj
interface, such that:
* Adding an instance of this
* class Eg implements DrawingObj {
* TablePanel table;
* ....
*
* public Eg(TablePanel table, ... ) {
* ....
* this.table = table;
* }
*
* ....
*
* public void draw(Graphics g) {
* ....
* if (table != null)
* table.drawClusters(g, x, y);
* }
* }
*
Eg
class into the drawing
* panel (by using addDrawingObj
) should result in
* drawing of the table status summary in the drawing panel with its
* top left corner at position (x, y)
.
* @param g Graphical context of the drawing panel where the status
* information is going to be shown.
* @param x The left most position of the status information display.
* @param y The top most position of the status information display.
* @see TableCanvas#drawClusters
*/
public void drawClusters(Graphics g, int x, int y) {
draw.drawClusters(g, x, y);
}
/**
* Pass the method call to the corresponding TableCanvas
,
* which checks if the table contains a certain object specified by
* the parameter.
* @param obj The object that is going to be checked for existence.
* @return TRUE if the object exists; FALSE otherwise.
* @see TableCanvas#contains
*/
public boolean contains(Object obj) {
return draw.contains(obj);
}
/**
* Pass the method call to the corresponding TableCanvas
,
* which gets the location of an object in the table.
* @param obj The object which location is being checked.
* @return The row number of the object passed in as the parameter.
* This method will return a -1 if the object does not exist.
* @see TableCanvas#indexOf
*/
public int indexOf(Object obj) {
return draw.indexOf(obj);
}
/**
* Pass the method call to the corresponding TableCanvas
,
* which add an entry to the table and push the existing entries after
* this newly added object one position down.
* @param obj The new object to be added to the table.
* @param posn The position in the table (row) where the new object is to
* be added.
* @see TableCanvas#addTableEntry
*/
public void addTableEntry(Object obj, int posn) {
draw.addTableEntry(obj, posn);
}
/**
* Scroll the display window of the table to shown the row specified by
* the parameter. If the parameter indicates a row that has already
* been in the current view window, nothing will happen.
* @param posn The row number of the table that will be displayed.
*/
public void scroll2posn(int posn) {
int val = vScrollbar.getValue();
if (posn < val || posn > val + 6) {
val = posn - 2;
if (val < 0)
val = 0;
else if (val > vScrollbar.getMaximum())
val = vScrollbar.getMaximum() - 4;
vScrollbar.setValue(val);
draw.setStart(val);
draw.repaint();
delay();
}
}
/**
* Pass the method call to the corresponding TableCanvas
,
* which obtains the object placed at the table row specified by the
* parameter.
* @param posn Table row where the object is to be obtained.
* @return The table object at the row specified by the parameter.
* @see TableCanvas#getTableEntryAt
*/
public Object getTableEntryAt(int posn) {
return draw.getTableEntryAt(posn);
}
/**
* Pass the method call to the corresponding TableCanvas
,
* which sets the object specified by the first parameter to the table
* row defined by the second parameter. The display window will scroll
* to include the row that has been newly added.
* @param obj The object to be added to the table.
* @param posn The row number where the object is going to be added.
* @see TableCanvas#setTableEntry
*/
public void setTableEntry(Object obj, int posn) {
draw.setTableEntry(obj, posn);
scroll2posn(posn);
draw.repaint(); delay();
}
/**
* Pass the method call to the corresponding TableCanvas
,
* which sets the size of the table and hence rescale the scrollbar.
* @param size The new size of this table.
* @see TableCanvas#setTableSize
*/
public void setTableSize(int i) {
draw.setTableSize(i);
draw.repaint();
drawingPanel.init();
}
/**
* Pass the method call to the corresponding TableCanvas
,
* which gets the maximum size of the table.
* @return The maximum size of the table.
* @see TableCanvas#tableSize
*/
public int tableSize() {
return draw.tableSize();
}
/**
* Pass the method call to the corresponding TableCanvas
,
* which highlights the table entry with the row specified by the
* parameter. There can only be one row highlighted at any one time.
* @param i The row to be highlighted.
* @see TableCanvas#highlightRow
*/
public void highlightRow(int i) {
draw.highlightRow(i);
}
/**
* Pass the method call to the corresponding TableCanvas
,
* which restores any highlighted row.
* @see TableCanvas#restoreRow
*/
public void restoreRow() {
draw.restoreRow();
}
/**
* Set the parent panel where this table panel is going to reside.
* @param dpanel The parent drawing panel which this table panel resides.
*/
public void setDrawingPanel(DrawingPanel dpanel) {
this.drawingPanel = dpanel;
}
/**
* The main purpose of this method is to handle the scrollbar event.
* The position of the scrollbar is obtained and used to position the
* view window of the table canvas.
* @param event The event captured.
*/
public boolean handleEvent(Event event) {
if (event.target == vScrollbar) {
switch (event.id) {
case Event.SCROLL_LINE_UP:
case Event.SCROLL_LINE_DOWN:
case Event.SCROLL_PAGE_UP:
case Event.SCROLL_PAGE_DOWN:
case Event.SCROLL_ABSOLUTE:
int val = ((Scrollbar)(event.target)).getValue();
draw.setStart(val);
draw.repaint();
}
}
return super.handleEvent(event);
}
/**
* This method causes a delay of 200msec.
*/
public void delay() {
try {
Thread.sleep(200);
} catch (InterruptedException e) {}
}
public void setHighlight( boolean on ) {}
public void setGrey( boolean on ) {}
}