/** @version 1.30 2001-05-06 @author Cay Horstmann */ import java.awt.*; import java.awt.event.*; import java.awt.geom.*; import java.util.*; import javax.swing.*; /** Shows an animated bouncing ball running in a separate thread */ public class BounceThread { public static void main(String[] args) { JFrame frame = new BounceFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.show(); } } /** The frame with canvas and buttons. */ class BounceFrame extends JFrame { /** Constructs the frame with the canvas for showing the bouncing ball and Start and Close buttons */ public BounceFrame() { setSize(WIDTH, HEIGHT); setTitle("BounceThread"); Container contentPane = getContentPane(); canvas = new BallCanvas(); contentPane.add(canvas, BorderLayout.CENTER); JPanel buttonPanel = new JPanel(); addButton(buttonPanel, "Start", new ActionListener() { public void actionPerformed(ActionEvent evt) { addBall(); } }); addButton(buttonPanel, "Close", new ActionListener() { public void actionPerformed(ActionEvent evt) { System.exit(0); } }); contentPane.add(buttonPanel, BorderLayout.SOUTH); } /** Adds a button to a container. @param c the container @param title the button title @param listener the action listener for the button */ public void addButton(Container c, String title, ActionListener listener) { JButton button = new JButton(title); c.add(button); button.addActionListener(listener); } /** Adds a bouncing ball to the canvas and starts a thread to make it bounce */ public void addBall() { Ball b = new Ball(canvas); canvas.add(b); BallThread thread = new BallThread(b); thread.start(); } private BallCanvas canvas; public static final int WIDTH = 450; public static final int HEIGHT = 350; } /** A thread that animates a bouncing ball. */ class BallThread extends Thread { /** Constructs the thread. @aBall the ball to bounce */ public BallThread(Ball aBall) { b = aBall; } public void run() { try { for (int i = 1; i <= 1000; i++) { b.move(); sleep(5); } } catch (InterruptedException exception) { } } private Ball b; } /** The canvas that draws the balls. */ class BallCanvas extends JPanel { /** Add a ball to the canvas. @param b the ball to add */ public void add(Ball b) { balls.add(b); } public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D)g; for (int i = 0; i < balls.size(); i++) { Ball b = (Ball)balls.get(i); b.draw(g2); } } private ArrayList balls = new ArrayList(); } /** A ball that moves and bounces off the edges of a component */ class Ball { /** Constructs a ball in the upper left corner @c the component in which the ball bounces */ public Ball(Component c) { canvas = c; } /** Draws the ball at its current position @param g2 the graphics context */ public void draw(Graphics2D g2) { g2.fill(new Ellipse2D.Double(x, y, XSIZE, YSIZE)); } /** Moves the ball to the next position, reversing direction if it hits one of the edges */ public void move() { x += dx; y += dy; if (x < 0) { x = 0; dx = -dx; } if (x + XSIZE >= canvas.getWidth()) { x = canvas.getWidth() - XSIZE; dx = -dx; } if (y < 0) { y = 0; dy = -dy; } if (y + YSIZE >= canvas.getHeight()) { y = canvas.getHeight() - YSIZE; dy = -dy; } canvas.repaint(); } private Component canvas; private static final int XSIZE = 15; private static final int YSIZE = 15; private int x = 0; private int y = 0; private int dx = 2; private int dy = 2; }