//: c17:GameEnvironment.java // From Thinking in Java, 2nd Edition // Available at http://www.BruceEckel.com // (c) Bruce Eckel 1999 // Copyright notice in Copyright.txt // An example of the Abstract Factory pattern interface Obstacle { void action(); } interface Player { void interactWith(Obstacle o); } class Kitty implements Player { public void interactWith(Obstacle ob) { System.out.print("Kitty has encountered a "); ob.action(); } } class KungFuGuy implements Player { public void interactWith(Obstacle ob) { System.out.print("KungFuGuy now battles a "); ob.action(); } } class Puzzle implements Obstacle { public void action() { System.out.println("Puzzle"); } } class NastyWeapon implements Obstacle { public void action() { System.out.println("NastyWeapon"); } } // The Abstract Factory: interface GameElementFactory { Player makePlayer(); Obstacle makeObstacle(); } // Concrete factories: class KittiesAndPuzzles implements GameElementFactory { public Player makePlayer() { return new Kitty(); } public Obstacle makeObstacle() { return new Puzzle(); } } class KillAndDismember implements GameElementFactory { public Player makePlayer() { return new KungFuGuy(); } public Obstacle makeObstacle() { return new NastyWeapon(); } } public class GameEnvironment { private GameElementFactory gef; private Player p; private Obstacle ob; public GameEnvironment( GameElementFactory factory) { gef = factory; p = factory.makePlayer(); ob = factory.makeObstacle(); } public void play() { p.interactWith(ob); } public static void main(String args[]) { GameElementFactory kp = new KittiesAndPuzzles(), kd = new KillAndDismember(); GameEnvironment g1 = new GameEnvironment(kp), g2 = new GameEnvironment(kd); g1.play(); g2.play(); } } ///:~