#include "apue.h" #include #include #include #include #define STALE 30 /* client's name can't be older than this (sec) */ /* * Wait for a client connection to arrive, and accept it. * We also obtain the client's user ID from the pathname * that it must bind before calling us. * Returns new fd if all OK, <0 on error */ int serv_accept(int listenfd, uid_t *uidptr) { int clifd, len, err, rval; time_t staletime; struct sockaddr_un un; struct stat statbuf; len = sizeof(un); if ((clifd = accept(listenfd, (struct sockaddr *)&un, &len)) < 0) return(-1); /* often errno=EINTR, if signal caught */ /* obtain the client's uid from its calling address */ len -= offsetof(struct sockaddr_un, sun_path); /* len of pathname */ un.sun_path[len] = 0; /* null terminate */ if (stat(un.sun_path, &statbuf) < 0) { rval = -2; goto errout; } #ifdef S_ISSOCK /* not defined for SVR4 */ if (S_ISSOCK(statbuf.st_mode) == 0) { rval = -3; /* not a socket */ goto errout; } #endif if ((statbuf.st_mode & (S_IRWXG | S_IRWXO)) || (statbuf.st_mode & S_IRWXU) != S_IRWXU) { rval = -4; /* is not rwx------ */ goto errout; } staletime = time(NULL) - STALE; if (statbuf.st_atime < staletime || statbuf.st_ctime < staletime || statbuf.st_mtime < staletime) { rval = -5; /* i-node is too old */ goto errout; } if (uidptr != NULL) *uidptr = statbuf.st_uid; /* return uid of caller */ unlink(un.sun_path); /* we're done with pathname now */ return(clifd); errout: err = errno; close(clifd); errno = err; return(rval); }